lesnosimple.blogg.se

How to add player models to pointshop
How to add player models to pointshop







how to add player models to pointshop

Pointshop 2 takes a different approach, providing a visual interface to all options. Previously, items and categories would be created in Lua files, which is error prone, complicated and often a very tedious task.įrequently changing the map during modifications was very time consuming as well as making it impossible to play on the server. It can be very frustrating as a server administrator to manage a shop system. Its main features include easy creation and management of items, categories, players and settings through in-game menus as well as an innovative, inventory-based approach to item equipment. Pointshop 2 is the next generation pointshop, coded from scratch to provide a better experience to both, server administrators and players. If nothing happens, download the GitHub extension for Visual Studio and try again. If nothing happens, download Xcode and try again. If nothing happens, download GitHub Desktop and try again. I hope this has been helpful and not confusing.GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together.

how to add player models to pointshop

The reason diamond worked even though it appears to have been overwritten is because I would be willing to bet that your 'hos' group inherits from the diamond group. Table.insert ( ITEM.AllowedUserGroups, "hos" ) Table.insert ( ITEM.AllowedUserGroups, "admin" ) Table.insert ( ITEM.AllowedUserGroups, "diamond" ) Table.insert ( ITEM.AllowedUserGroups, "superadmin" ) ITEM.AllowedUserGroups = -This creates the table with nothing in it. You can separate each item with commas when you originally define the table, which is what Megiddo did in his example: If you want to add multiple items to a table there are two ways to do it. Was the last thing you set that table to. Your example basically overwrote itself 3 times until: This completely overwrites whatever was already in test.table with the new value which is "something else" in this case. If I were to write another line defining something completely different in test.table for example: When you want to set the contents of a table in lua you put it in curly brackets.

how to add player models to pointshop

Just to go a little farther and explain to you WHY it didn't work the way you had it:









How to add player models to pointshop